I agree that at least some basic import/export should be a basic functionality of a tool like this. I just never got around writing a useful UI for this. Also didn't really needed it myself.
I did start writing a simple excel add-in, with a button to import hs tracker games into excel from the chosen database.
It's nothing finished, and not updated too for the latest db, but it shows that the database is a 'sql compact v4' database and with the proper tools or library you can do anything with it really. It's just a sql db.
Nevertheless, for the regular users there should be some basic import/export ui in the tracker itself.
I will release the source soon on github, so maybe someone can send a pull request for this ;)
What needs updating for Naxx (except maybe the new game modes, which I personally do not find very interesting statistics wise).
Do you mean the results in the 'balloon popup' ?
I’m looking into how to do this best without cluttering the interface too much
@SNiLD fixed this in 1.8.13
Hey snild. I like the idea, but the implementation would be a bit tricky. I think it also clutters up the screen even more then it already does :)
How do you like the current colors? Should I add another one? (e.g. orange). If so, what would be the values to use? (when is it green/orange/red)
Latest HS patch allows reconnecting to the game. So they're working on it :-)
A loss is a loss right? No matter how it happened.
Also, this disconnect bugs are Blizzards fault and will hopefully be fixed in release. I don't want to make new features because of blizzard's mistakes as it's kind of a waste of time really.
It's hard to automatically track all ranks, I tried it already, but it often generates false positives.
I'd rather don't have the feature at all, then having to support a broken feature.
I'll think about this. Maybe I'll add a field so you can track this manually.
Why is this information so useful? I don't really see how knowing past games ranks could give you insight in future games (aka. game improvement).
Top voted idea. So I guess I'll be working on this next.
I still need to find a good, free library for line charts though. Which also fits in the application style without much need for modifications.
I want to focus on coding / core features, not on restyling some chart library :-)
great suggestions and thanks for the thumbs up.
I see some need to classify certain game (matchups) further, though it's a lot of work to add these. You need filters, more graphs, maybe even tree like tables / charts.
Ideally, you also want these 'archetypes' to be user definable (instead of a hard-coded list of aggro/control/rush/etc). Which also adds another level of complexity.
Also, when you classify games further, you need an even bigger sample size to make the statistics relevant. (each extra classification needs a double amount of games to make the statistics make some sense).
As hearthstone is still in its early stages (and the tool as well). I'm focused mainly on the core features, preferably only using stats which can be automatically tracked.
For now, it's about getting a feeling for what users want most. Using this site (uservoice) to gather feedback, suggestions, ideas, etc.
Eventually, the tool will mature, more people will start using it and their sample size will grow bigger. And this, the need arises for more in-depth analysis.
So yeah, good suggestion. I'll keep it here (of-course), but it's not one of my top prios right now :-)
See my comment. Let me know if it’s still unclear.
Try the latest version. Maybe it will clear things up for you :-)
What you describe is not true.
When you delete the first 6 decks (making your handlock deck in slot 7 now in slot 1) it still saves your game with the handlock deck. Because it now knows that you are playing on slot 1.
It's not the deck name or the slot that binds games to decks. Every deck has a unique id. That id is saved with every game.
If you change an existing deck name, then all games will still have that deck (and therefor, the new deck name).
If you want to keep multiple versions of the same deck, you'll have to create new decks.
Slots has nothing to do with all this. Slots are just used to get the correct deck for the currently tracked game.
So again: a deck is always the same once created, even if you rename it or give it another slot. Changing the name or the slot does not mean it's a new deck.
There only exists a relation between 'game' and 'deck' (not slots).
Slots are only used to determine the deck for new games.
So changing decks in slots doesn't effect old games.
When you create a new deck (or new version). You have to add a new deck in the tracker too.
The only thing that effects old games if you rename an existing deck.
I'm not sure I understand what you mean.
A slot is only used to know which deck future games will get.
Changing slots, does not change the deck of existing games. That's the whole point of splitting decks and slots.
You shouldn't change existing games after they have been played. They have been played using a certain deck.
If it's still unclear. Here's how it works in simple steps:
- you play a game using slot 3
- slot 3 has currently 'deck #3' assigned.
- when the game is finished. It now has 'deck #3' as deck.
- you remove slot 1 and 2. Now 'deck #3' is in slot 1.
- The previous game(s) played, still have 'deck #3' in it's data (this is not changed)
20 votesAdminHearthstoneTracker (Developer, HearthstoneTracker) supported this idea ·
Where did you read about card detection. There's no mention of that anywhere.
It tracks your games and arenas. Just play a few games and see what happens :)
And yeah, some FAQ / getting started will come